Welcome to our sample lesson for GO Talent: Designers (for intermediates)
Each week we will have an online meeting of around 30 minutes, to talk about the lesson. The online lesson can be accessed and completed at any time, anywhere. The online lesson will take around an hour to complete.
In this session we are going to focus on 'what is design?'
Which of these images do you think represents 'design'... why is that?
Image credits: Tile design 1 by Brian Fuller Attribution and no derivatives licences
Image credits: Design by Nathaniel.baker97 Attribution Licence
Image credit: Untitled by Danie Attribution licence
Image credit Interior design apartmant Johnson design studio
Image credit: Design quote by Sean MacEntee Attribution licence
Choose one of these activities... they are in order from easier to harder... record your ideas in your Designer's Blog
This picture represents an intellectual tool called DETAILS - see the petals of the flower... each petal represents a small piece of information. Use this tool to brainstorm what you think 'design' is. You should be able to come up with a LOT of ideas!
Hint: do you know the brainstorming rules? DOVE... Defer judgement, Originality welcomed, Vast number of ideas, Expand and elaborate.
Then create a Mindmap of your brainstorm to organise and categorise your ideas. Use a mindmapping app like Bubbl.us to record your mindmap, then upload it into your Designer's Blog.
Hint: If you need help with how to brainstorm or make a mindmap, please click on the link on the right for help.
From your brainstorm and mindmap, can you create a definition of 'design'? Record this in your Designer's Blog.
Making a Judgment
In this activity, create two lists. One of what you think are good designs and one of what you think are bad designs. Label what kind of design each is (i.e. graphic, game, furniture, architecture, fashion, systems, etc) If you are unsure put a ? next to it.
From these lists, can you generate a definition of good design and a definition of bad design? Is it just a matter of personal judgment or are there design principles of standards at play? Record these ideas in your Designer's Blog.
Choose one designed item and find an example of good design and an example of bad design... how will you make this judgment? Now compare these examples by examining their DETAILS. Create a venn diagram to show these details. Now, consider how the design of your chosen object affects us as people. Write a couple of sentences about the impact of design on us.
For example: Compare and determine which chair is best for sitting in all day. A wood and metal chair with a straight back vs. a plastic chair that has a little curve for your back.
Image credit: classroom chairs Wendy Van Belle and Haywood Wakefield school chairs by Ann Dabney Attribution and no derivatives licence
And finally today....
THINK ABOUT IT...
Think about what areas of design you might be interested in learning about. Record your ideas in your Designer's Blog.